Events are randomly triggered at the start of each day on the worldmap of Urtuk: The Desolation. They have a wide range from environmental hazards to poisonous spores or even prisoners breaking free and appearing in battles.
Overview[ | ]
Name | Description | Special Requirements | Notes |
---|---|---|---|
Armour Upgrade | Villager with the armoursmithin the party roster. | Upgrade level depends on the level of
the Armoursmith as indicated in the perk. The chances and interactions with different numbers of items in the inventory are currently unknown. | |
Earthquake | |||
Moles | Terrain changes during battle will be indicated
with a notification: | ||
Necroreaver Prisoners | Each fight during the duration of the event has a chance to spawn a prisoner. If you manage to kill all the enemies and keep him alive, he will join you. | ||
Plague Creatures | plague creatures are hostile to everyone - even their own kind! | ||
Prisoner joins | Only available during an escaped Prisoners event
(available for a variety of factions) |
Triggers after successfully keeping a prisoner alive
during combat and killing all other enemies. | |
Volcano | |||
Werebeast injury | Requires you to have at least 1 werebeast in the
roster and no flesh in your inventory. |
The Character will die, if he gets bitten the next turn
again. To prevent it, find a source of flesh. You can also send the injured character on a mission and prevent bites that way. |